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Weaponry | |||||
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Weapon | Staff* | ||||
Class information | |||||
Life type | Combat | ||||
Master | Jinx | ||||
Characters | Esmeralda, Hazel, Nox, Colin, Fabbie, Skybie | ||||
Game introduced | Fantasy Life |
Magician (JapaneseJapanese: 魔法使い Mahōtsukai, US version: Wizard) is one of the twelve Lives the player can choose to lead in the game Fantasy Life. It can be chosen as the player's main life at any time during the game (except during a story mission) by visiting a Guild Master.
Magicians use staves (called 'wands' in other versions) to inflict ranged, elemental damage to enemies.
The Magician's Life Shop is located at Esmerelda's Academy of Magic, in Al Maajik Spelltown.
Abilities
The Magician collects spirits (Spirit Of Water, Spirit Of Air, Spirit Of Earth, and Spirit Of Fire) in their staff and uses them to harness power as an attack or healing spell.
When the player reaches God/Creator rank in the Magician life, they will gain the ability known as "Ancient Wisdom" which can be activated when the player has a double charged Skill Gauge. When activated, Ancient Wisdom lets the player cast all spells for no MP cost. It also gives a 3x buff to Magic attacks and the Skill Gauge will continuously refill for 60 seconds.
Playing a Magician
A Magician can be used to support other classes in multiplayer due to their ability to heal not only themselves but their group members in a certain range. The most useful stats for a Magician are Intelligence and Focus.
Being a Magician uses a lot of stamina, the player must be sure to have enough blue potions. Apple Juice, Cows' Milk, Springwater or Honey are just some items which can regenerate stamina, too. A recommended item is the Magical Milkshake, since it temporarily raises your Intelligence stat along with restoring SP, and a Superior Magical Milkshake fully restores your SP. The player can also use the "Sit Down" and the "Lie Down" emotes to regain SP at a high rate.
Magicians cannot use the majority of Armour craftable by Blacksmiths (with a few exceptions), but can wear most items crafted by a Tailor. Their weak armor makes their Defence poor, so it's advised to keep a distance away from enemies and take advantage of the Magician's arsenal of ranged attacks.
The player has to keep weaknesses and resistances of enemies in mind. For example, a Carrotella will be healed by water magic.
Rank | Stars | Life Bonus |
---|---|---|
Novice | 0 | |
Fledgling | 100 | Intelligence +2, Focus +1 |
Apprentice | 400 | Intelligence +4, Focus +2 |
Adept | 1300 | Intelligence +6, Focus +3 |
Expert | 3500 | Intelligence +8, Focus +4 |
Master | 7500 | Intelligence +12, Focus +6 |
Hero | 12000 | Intelligence +16, Focus +8 |
Legend | 16000 | Intelligence +20, Focus +10 |
God / Creator | 28000 | Intelligence +24, Focus +12 |
Magician NPC List
There are a number of other Magician class NPCs around Reveria, who unlock challenges, provide equipment and plot. Talk to these when they have a ? over their heads.
TODO: Complete what each of these unlock
Castele
- Master Jinx (Life Master): Hazel's House - East Castele
- Unlocks the "Wild Wild Wood" / "Forest Foe" challenge (Expert)
- Gives Magician's Trophy (Master)
- Unlocks the "Darkness and Fury" / "Calamity Pain" challenge (Hero)
- Joins party at God
- Unlocks Magician God Special Request
- Hazel: Outside Hazel's House (Day), Hazel's House (Night) - East Castele
- Unlocks the "The Skullblob Job" challenge (Fledgling)
- Unlocks the "From the Magma Born" / "Beat the Heat" challenge (Adept)
- Unlocks the "Still Waters Run Deep" / "In Deep Water" challenge (Expert)
- Joins party at Master
- Nox: Castele Forest - East Castele
- Joins party at Apprentice
- Unlocks the "Shimmering Mirage" / "Blaze of Glory" challenge (Adept)
Port Puerto
- Fabbie/Bumbles: Park - Port Puerto Palace Way
- Unlocks the "Earthly Pleasures" / "Earth Wraith Wrecker" challenge (Apprentice)
- Unlocks the "Desert Winds" / "Wind Chagrin" challenge (Adept)
- Joins party at Expert
Al Maajik
- Esmerelda: Esmerelda's Academy of Magic (Day), Outside Academy (Night) - Al Maajik Spelltown
- Unlocks the "Sandstorm Lord" / "Gust of Ghoul" challenge (Adept)
- Unlocks the "Ocean Fury" / "Wraith Wrath" challenge (Expert)
Drysand Desert
- Colin: Ancient Ruins Path - Drysand Desert
- Unlocks the "Spirit in the Dark" / "Shadow Showdown" challenge (Expert)
- Unlocks the "Heavenly Light" / "Light's Out" challenge (Master)
- Joins party at Hero
Levitania/Terra Nimbus
- Skybie: Plushling Camp - Levitania
- Unlocks the "Heaven's Wraith" / "Frightening Lightning" challenge (Master)
Skills
Specialized Skill List
Skill |
---|
Magic Skill |
Earth Magic |
Water Magic |
Fire Magic |
Wind Magic |
Command List
Skill | Button Combination | Rank learned |
---|---|---|
Fairy Fire | Set magic to Fire, A | Novice |
Snowball | Set magic to Water, A | Fledgling |
Windcutter | Set magic to Wind, A | Fledgling |
Sapling Heal | Set magic to Earth, A | Novice |
Fireball | Set magic to Fire, Charge A | Fledgling |
Firesplosion | Set magic to Fire, Long Charge A | Adept |
Fire Storm | Set magic to Fire, Charge X | Apprentice |
Wall of Fire | Set magic to Fire, Long Charge X | Apprentice |
Icy Breath | Set magic to Water, Charge A | Apprentice |
Snapfreeze | Set magic to Water, Long Charge A | Adept |
Ice Storm | Set magic to Water, Charge X | Apprentice |
Blizzard | Set magic to Water, Long Charge X | Expert |
Air Sickle | Set magic to Wind, Charge A | Fledgling |
Razor Wind | Set magic to Wind, Long Charge A | Adept |
Thunder Storm | Set magic to Wind, Charge X | Apprentice |
Cosmic Thunder | Set magic to Wind, Long Charge X | Expert |
Flower Heal | Set magic to Earth, Charge A | Fledgling |
Healing Forest | Set magic to Earth, Long Charge A | Adept |
Healing Meadow | Set magic to Earth, Charge X | Apprentice |
Nature's Bounty | Set magic to Earth, Long Charge X | Expert |
Falling Star | Special Skill fully charged, X | Adept |
Shooting Star | Special Skill fully charged, X | Master |
Challenges
Class Challenges reward the player with Stars which accumulate to rise the rank of the player within the Life Class. Talk to Master Jinx to cash in Challenge rewards.
Challenge | Instructions | Stars | |
---|---|---|---|
Novice Challenges | |||
Fledgling Wizard | Visit the Wizard Master, Jinx, and learn how to cast spells. | 100 | |
Fledgling Challenges | |||
Fire Power | Use Fireball ([A] charged attack with Fire Magic) to defeat 10 monsters. Deal the final blow with Fireball! | 30 | |
Water Power | Use Icy Breath([A] charged attack with Water Magic) to defeat 10 monsters. Deal the final blow with Icy Breath! | 30 | |
Wind Power | Use Air Sickle ([A] charged attack with Wind Magic) to defeat 10 monsters. | 30 | |
Weed Killer | As a Wizard, defeat 1 Weedling in Haniwa Cave on the East Grassy Plains. | 30 | |
Weed Out the Weedlings | As a Wizard, defeat 5 Weedlings in Haniwa Cave on the Grassy Plains. | 50 | |
Cobalt-Hearted Killer | As a Wizard, defeat 1 Cobalt Frog in Haniwa Cave on the Grassy Plains. | 30 | |
Cobalt Conquest | As a Wizard, defeat 5 Cobalt Frogs in Haniwa Cave on the Grassy Plains. | 50 | |
The Skullblob Job | As a Wizard, defeat 1 Skullblob in Haniwa Cave on the Grassy Plains at night. | 100 | |
Spooky Specter | As a Wizard, defeat 1 Spook, found in the northern part of the Grassy Plains at night-time. | 100 | |
Apprentice Challenges | |||
Fire Conjurer
(Master of Fire) |
Use Firestorm ([X] charged attack with Fire Magic) to defeat 10 monsters. |
50 | |
Water Conjurer
(Master of Ice) |
Use Ice Storm ([X] charged attack with Water Magic) to defeat 10 monsters. | 50 | |
Wind Conjurer
(Master of Wind) |
Use Thunderstorm ([X] charged attack with Wind Magic) to defeat 10 monsters. | 50 | |
Frog on a Log
(Froggy Fields Forever) |
As a Wizard, defeat 1 Field Frog by the shores of the West Grassy Plains. | 50 | |
Ribbit Ribbit
(Ferocious Frog Fight) |
As a Wizard, defeat 5 Field Frogs by the shores of the West Grassy Plains. | 80 | |
Toad in the Hole
(Ribbit Gambit) |
As a Wizard, defeat 1 Splash Frog by the shores of the West Grassy Plains. | 50 | |
The Final Croak
(Final Croak) |
As a Wizard, defeat 5 Splash Frogs by the shores of the West Grassy Plains. | 80 | |
An Evil Mushroom?!
(Malignant Mushface) |
As a Wizard, defeat 1 Mushface among the trees in the Elderwood. | 50 | |
Mushroom-Hunti' Magician
(Mushface to Face) |
As a Wizard, defeat 5 Mushfaces among the trees in the Elderwood. | 80 | |
You've Got to be Jelling Me
(Quelling the Jelly) |
As a Wizard, defeat 1 Mountain Jelling within the Waterfall Cave on Mt. Snowpeak. | 50 | |
Jelling the Night Away
(Mountain Jelly Melee) |
As a Wizard, defeat 5 Mountain Jellings within the Waterfall Cave on Mt. Snowpeak. | 80 | |
A Fake Great Tree?
(TIMMMBERRR!) |
As a Wizard, defeat 1 Timber Tinder among the trees in the Elderwood. | 50 | |
Wood You Stop?!
(Timber Tinder Takedown) |
As a Wizard, defeat 5 Timber Tinders among the trees in the Elderwood. | 80 | |
An Encounter with an Earth Spirit
(Earthly Encounter) |
As a Wizard, defeat 1 Spirit of Earth in the heart of the Elderwood. | 100 | |
Earthly Pleasures
(Earth Wraith Wrecker) |
As a Wizard, defeat 1 Earth Wraith, found within the Elderwood at night-time. | 200 | |
Adept Challenges | |||
Whoa! You're Burning Up!
(Lava Drama) |
As a Wizard, defeat 1 Lava Weedling in Mt. Snowpeak's Lava Cave. | 100 | |
Y'Ouch! Hot Stuff!
(Ashes to Ashes) |
As a Wizard, defeat 5 Lava Weedlings in Mt. Snowpeak's Lava Cave. | 150 | |
Fire-breathing Mushroom
(Fire-Breathing Fungus) |
As a Wizard, defeat 1 Mushflame within Mt. Snowpeak's Lava Cave. |
100 | |
Fiery Fungi
(Mushflame Massacre) |
As a Wizard, defeat 5 Mushflames within Mt. Snowpeak's Lava Cave. | 150 | |
Jelly Lava?!
(Felling the Jelly) |
As a Wizard, defeat 1 Lava Jelling within Mt. Snowpeak's Lava Cave. | 100 | |
Lava Me Alone!
(Jelly Warfare) |
As a Wizard, defeat 5 Lava Jellings within Mt. Snowpeak's Lava Cave. | 150 | |
Coconut Punch
(Beat to the Punch) |
As a Wizard, defeat 1 Punching Palm on the isles of Tortuga Archipelago. | 100 | |
That's Just Coco Nuts! (Pummeling Palms) | As a Wizard, defeat 5 Punching Palms on the isles of Tortuga Archipelago. | 150 | |
From the Magma Born
(Beat the Heat) |
As a Wizard, defeat 1 Spirit of Fire deep within Mt. Snowpeak's Lava Cave | 150 | |
Desert Winds
(Wind Chagrin) |
As a Wizard, defeat 1 Spirit of Wind somewhere in the Drysand Desert. | 150 | |
Spooky Sands
(Ghost of a Chance) |
Defeat 1 Desert Spook near the Ancient Ruins at night, then cash in the Bounty as a Magician. | 250 | |
A Spirit from the Snowy Peak
(Snowpeak Spooky) |
Defeat 1 Ice Spook at the summit of Mt. Snowpeak at night, then cash in the Bounty as a Magician. | 250 | |
Sandstorm Lord
(Gust of Ghoul) |
As a Wizard, defeat 1 Gale Wraith somewhere in the Drysand Desert. | 300 | |
Shimmering Mirage
(Blaze of Glory) |
As a Wizard, defeat 1 Blaze Wraith deep within Mt. Snowpeak's Lava Cave. | 300 | |
Expert Challenges | |||
Fire Play
(Playing with Fire) |
Use Wall of Fire ([X] supercharged attack with Fire Magic) to defeat 10 monsters. | 150 | |
Water Play
(Blizzard Wizzard) |
Use Blizzard ([X] supercharged attack with Water Magic) to defeat 10 monsters. | 150 | |
Air Play
(Here Comes the Thunder) |
Use Cosmic Thunder ([X] supercharged attack with Wind Magic) to defeat 10 monsters. | 150 | |
Shrubbery Shredding
(Shrub Shredder) |
As a Wizard, defeat 1 Sharp Weedling in the Deep Elderwood. | 150 | |
Weed Whacker
(Weedling Whacker) |
As a Wizard, defeat 5 Sharp Weedlings in the Deep Elderwood. | 250 | |
Bramble Scramble
(Bramble Scramble) |
As a Wizard, defeat 1 Burrly Bramble in the Deep Elderwood. | 150 | |
Bramble Rumble | As a Wizard, defeat 5 Burrly Brambles in the Deep Elderwood. | 250 | |
Under the Sea
(Deepsea Hostilities) |
As a Wizard, defeat 1 Jelling within Tortuga Archipelago's Deepsea Cave. | 150 | |
Deadly Depths
(Deadly Depths) |
As a Wizard, defeat 5 Jellings within Tortuga Archipelago's Deepsea Cave. | 250 | |
A Poison Cube?
(Toxic Threat) |
As a Wizard, defeat 1 Toxic Jelling in the Drysand Desert's Subterranean Lake. | 150 | |
Out, Poison!
(Poison Cubed) |
As a Wizard, defeat 5 Toxic Jellings in the Drysand Desert's Subterranean Lake. | 250 | |
Still Waters Run Deep
(In Deep Water) |
As a Wizard, defeat 1 Spirit of Water within the Deepsea Cave or around Tortuga Archipelago. | 200 | |
Spirit in the Dark
(Shadow Showdown) |
As a Wizard, defeat 1 Spirit of Darkness within Cacto Cove's Cave of Shadows. | 200 | |
King of the Deep
(King of the Deep) |
Defeat 1 Jellking within the Deepsea Cave, then cash in the Bounty as a Magician. | 700 | |
Ocean Fury
(Wraith Wrath) |
As a Wizard, defeat 1 Sea Wraith deep within the Deepsea Cave. | 750 | |
Wild Wild Wood
(Forest Foe) |
As a Wizard, defeat 1 Forest Wraith within the Deep Elderwood. | 750 | |
Master Challenges | |||
Triple Shooting Star
(Seeing Stars) |
Use Shooting Star ([X] with a full Special Skill gauge) to defeat 10 monsters. | 300 | |
A Lovely Little Island
(Isle Get You!) |
As a Wizard, defeat 1 Lovely Jelling on Cacto Cove. | 150 | |
Quicksilver
(Pedal to the Metal) |
As a Wizard, defeat 1 Metal Jelling in the Drysand Desert's Ancient Ruins . | 300 | |
Nosfrogatu
(Deep Frog Diving) |
As a Wizard, defeat 1 Crimson Frog in the Subterranean Lake. | 150 | |
Croaking Red | As a Wizard, defeat 5 Crimson Frogs in the Subterranean Lake. | 400 | |
Sandslime | As a Wizard, defeat 1 Desert Jelling in the Drysand Desert's Ancient Ruins. | 150 | |
Dust to Dust | As a Wizard, defeat 5 Desert Jellings in the Drysand Desert's Ancient Ruins. | 400 | |
Rend the Sky Asunder
(Terror of the Sky) |
As a Wizard, defeat 1 Terror Weedling in Central Levitania. | 150 | |
Torn-Up Terror
(Reign of Terror) |
As a Wizard, defeat 5 Terror Weedlings in Central Levitania. | 400 | |
Heavenly Light
(Light's Out) |
As a Wizard, defeat 1 Spirit of Light on Levitania. | 600 | |
Entombed Spirit
(Your Fate Is Sealed) |
Defeat 1 Big Spook haunting the Ancient Ruins, then cash in the Bounty as a Magician. | 800 | |
Heaven's Wraith
(Frightening Lightning) |
As a Wizard, defeat 1 Lightning Wraith in Central Levitania. | 1500 | |
Hero Challenges | |||
Darkness and Fury
(Calamity Pain) |
As a Wizard, defeat 1 Calamitus deep within the Drysand Desert's Ancient Ruins . | 2000 | |
God-In-Training Challenges | |||
Island Rainbow | As a Wizard, defeat 5 Rainbow Spirits on Origin Island. | 1500 | |
Wisper in the Dark | As a Wizard, defeat 5 Dark Wisps in Origin Island's Central Grassland at night. | 1500 | |
Wisper on the Wind | As a Wizard, defeat 10 Wind Wisps in Origin Island's Forest Shrine. | 1500 | |
Wispering Flames | As a Wizard, defeat 10 Flame Wisps in Origin Island's Rocky Hill Shrine. | 1500 | |
Wisper on the Water | As a Wizard, defeat 10 Aqua Wisps on Origin Island's Penguin Beach at night. | 1500 | |
Rainbow over an Ancient Isle | Defeat the Rainbow Wraith in Origin Island's Central Grassland, then cash in the Bounty as a Magician. | 2500 | |
God Challenge* | |||
Jinx's Magician Special Request | Defeat 1 Pumpking in Deep Elderwood, then bring back a Magic Power Orb to Jinx as proof that you have defeated the beast. | N/A |